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Zane autopurge7/30/2023 ![]() ![]() (FX 8350,8GB,64Bit,R9 280X,SSD) Anyway, as I said its only a TTW problem. I hardly doubt that its a hardware problem. I talk about the problems that inventory stuff loads extremely long to open. I dont know why TTW makes such a big problem out of this because the normal FNV never had such problems. This I have to do like all 3mins sometimes. I mostly purge the cell buffers with pcb manually. Also adding a NVSE config with DefaultHeapInitialAllocMB=400 doesnt really change much. This only improves the problem a little bit for me though. Like bSelectivePurgeUnusedOnFastTravel=1. Thats why I request this mod.ĪND YES, I know that there is a ini edit in the Fallout.ini. I think this is because the plugins for New Vegas are simply not properly optimized for the use with TTW. Wondered that only Mothership Zeta had that problem. Not sure if this was a Autopurge problem though. Sometimes the KI just stopped to work from the Aliens. I actually had more problems with Mothership Zeta I think. When the intro scene with the aliens is, the game mostly doesnt continue and you just see yourself being penetrated by the aliens forever (LOL! What a sentence.) Turning the addon off and playing the scene again, there are no problems. For example I noticed it the first time in the Mothership Zeta DLC. While FO3 or better TTW does the same, there might be cases where its breaking the game. The FNV game always went fine with Zans Auto Purge Mod. Well, from my personal experience I never had a problem with them, until recently. And Im also aware that some people think they are bad stuff and "can" cause damage to the game or whatever. ![]() Yes, yes I know, this isnt the first request. ![]()
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